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- cross-posted to:
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cross-posted from: https://piefed.social/c/games/p/1403604/fallout-4-anniversary-edition-reveal-trailer
Seems like bethesda is taking a break from re-releasing skyrim every few years. hope this doesn’t break mods this time
I suppose the anniversary is for all the bugs that Bethesda refuses to patch
It will break mods and that is probably partially the point. If it’s like the Skyrim Anniversary Edition, it’ll throw in some of their shitty non voice acted quests with items that are too interesting to fully ignore.
People keep saying Bethesda does these kinds of updates to intentionally break mods. Why would they do that? They explicitly encourage modding.
They want the benefits to popularity modding brings, but without them not being able to capitalize on it. The free modding scene far outstripping their paid mods hurts their ability to sell them, thus frequently updates to force the community to be on the backfoot keeps them in line.
The same tactic is employed with Minecraft in their transition to frequent, small updates that break compatibility over larger, less frequent updates. They want to funnel people into their paid mod system on the “Bedrock” version of the game, but “Java” edition has a wealth of extensive mods that really put their efforts to shame. Breaking compatibility isn’t the only reason they do it; frequent updates create a hype cycle to keep the game relevant, but it is a factor for the money people.
The free modding scene far outstripping their paid mods hurts their ability to sell them
The majority (dare I say the vast majority) of the paying player base does not use mods to that extent.
Same with Minecraft. Vanilla compatible server modding is massive, but the major client-side modding user base (eg Forge and Fabric) is microscopic in comparison.
This isn’t a case of malice, I don’t think.
Bethesda likes modding, but they’re kind of ignorant of the community intricacies, and just want their little MTX laden re-releases. Otherwise, they would have incorporated the sea of free fixes themselves and/or more actively attacked modding like Rockstar.
Mojang is (or at least was) an extremely conservative developer. They move at an absolute snails pace compared to the client modding community, and almost totally ignore it outside of some MCP stuff. It’s unfortunate, but it also kept Minecraft from enshittifying too fast.
The only logical explanation
It couldn’t possibly be that maintaining compatibility for 70+ thousand different mods that not every player is using would be a feat of impossible proportions
Fuck sake. They announced ES VI in 2018! Instead of that we’re getting Fallout 4 Turbo Remix 7 SE.
You can blame starfield for that
If Starfield had been good, this announcement would simply be the second remastering of Starfield.
instead of
Yup, it took the entire team that was working on TESVI stopping what they were doing to get this out the door.
Can you believe they had the audacity to update Fallout Shelter 3 days ago?!
/s
Why would anyone give Bethesda more money for the same game, but with all the mods broken?
Ask the many customers addicted to buying crap.
Yay! Another random major uodate that’s gonna fucking break all my mods. 🥲
Crazy how instead of capitalizing on the TV show‘s success they keep breaking their games. I wonder if Bethesda will even see the end of this decade under Microsoft. Not that I particularly care anymore.
Curious to see if this ends up being an update or a separate install like Skyrim’s anniversary.
If it does wind up being an update, GOG has it on sale for $10 right now - you can install a specific version and it’ll make Fallout London installation breezy.
Considering the accuracy of leaks out of the studio refently, it’s going to be exactly like the AE version of Skyrim, according to the rumors I’ve been hearing about this from before this announcement. This thing already got pushed back at least twice before this official announcement was even made.
There’s not really a lot to update in fallout 4 unless they drastically rewrite parts of it like the flawed crafting system. Weird they did this instead of giving 3 the oblivion remastered treatment
instead of
Most of the work for Oblivion Remastered was the UE5 graphical overhaul handled by Virtuos, a completely separate studio.
Even then, companies have separate teams for separate projects, I sincerely doubt that we’re getting this “instead of” a FO3 remaster; TESVI, etc











