• Awoo [she/her]@hexbear.net
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    25 days ago

    Every game designed around the expectation players must use framegen has been a giant piece of shit because the developers just use it to do no optimisation. They run like shit even with framegen on because doing bad optimisation still results in hitches and stutters in various places that optimisation passes would clear up properly.

    I hate this shit. It’s kinda good in games where they’ve specifically aimed for the base game to run well without it, because you end up getting like 300+ fps when you turn it on and that shit feels great. But bad studios do bad shit with it.

      • alexei_1917 [mirror/your pronouns]@hexbear.net
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        25 days ago

        I used to love glitchy effects like that in software in general when I was a child, the cursor trails setting in older Windows versions was unintentionally used to freak out my mother about the household computers being slow a lot because I just liked them, but that’s funny on stuff that doesn’t have to have low latency when you’re eight, it stops being fun when you get to a certain age and you also need quick response.

      • Awoo [she/her]@hexbear.net
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        25 days ago

        That happens with some types of framegen at low fps. Or with bad implementations of framegen. It’s called ghosting. Happens with poor implementations of transparency effects, fogs and smoke too.

        • Awoo [she/her]@hexbear.net
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          24 days ago

          Yes and no. It doesn’t always use interpolation.

          What frame gen does is have the game render at a lower resolution. Then it uses AI to scale that resolution upwards. Essentially if you’re rendering the whole thing at 50% resolution and then scaling it up, you’re halving gpu load. Simplification.

          This method is considerably better than interpolation. There are methods that predict frames, like interpolation in your tv, these methods cause issues like ghosting etc.