As the title says. I eventually want to run an impostor scenario/murder mystery in my World of Darkness game at some point, and would like some pointers.
As the title says. I eventually want to run an impostor scenario/murder mystery in my World of Darkness game at some point, and would like some pointers.
I wonder, in a mystery-shaped storytelling, if starting the adventure by secretely telling a random player “you’re the murderer, you killed that person at this time with this weapon at this place” could help you build the mystery part since it would eventually result in having sometimes contradicting information and fake evidence planted by the culprit
Nah, Mafia/Werewolf is actually a third option, and served by games that exist outside “our” roleplaying industry. Look into murder mystery party games for that.
By “mystery-shaped storytelling” I mean more stuff like Brindlewood Bay, InSpectres, Technoir… stuff where even who did it and how just isn’t decided at the start.