As the title says. I eventually want to run an impostor scenario/murder mystery in my World of Darkness game at some point, and would like some pointers.
@Atlas48 First off, know from the outset whether you want to run a genuine mystery scenario, with an actual truth under the hood where the point is to overcome the challenge of finding that truth, or engage in mystery-*shaped* storytelling where the goal is to end up with a tale that resembles a mystery from the outside while not actually taxing the players’ brains. Advice varies wildly depending on which you’re doing.
I wonder, in a mystery-shaped storytelling, if starting the adventure by secretely telling a random player “you’re the murderer, you killed that person at this time with this weapon at this place” could help you build the mystery part since it would eventually result in having sometimes contradicting information and fake evidence planted by the culprit
Nah, Mafia/Werewolf is actually a third option, and served by games that exist outside “our” roleplaying industry. Look into murder mystery party games for that.
By “mystery-shaped storytelling” I mean more stuff like Brindlewood Bay, InSpectres, Technoir… stuff where even who did it and how just isn’t decided at the start.