I think those are mostly excellent examples. I mean, you’re objectively wrong about Three Dog 😉 but the fact that I have an opinion at least means they tried.
My favourite parts of Fallout 4 were when they were brave enough to write new stuff rather than ticking boxes. I loved the synth side of things. I don’t really care for any of the Dunwich stuff but that’s okay, that’s just a simple “gothic horror is something I can take or leave”.
I don’t really love the radio. I mean, the music is excellent as it is (I have a MiniDisc full of tracks from the games), but in game it really doesn’t hold a candle to the haunting beauty of the music from the first two games (I’ve got an MD of that too!). The music thing mostly irks me because it’s old music - as in, it’s old to us and so by the 2070s it’s absolutely ancient. I wish they’d commissioned new music in the style of the old stuff instead. America might have had cultural stagnation in some ways but surely there was significant commercial appetite for new music, even if the musical style remained the same? (It doesn’t quite make sense but I do enjoy the loung singer from Fallout 4 having a song on the radio)
well i guess we disagree, say what you will about the gameplay of fallout 76 but it has provided some of the coolest lore and locations in the entire series. no joke. the lore in that game is awesome and they did a really good job with it
I’ve not played more than about an hour of Fallout 76 as I didn’t like the online aspect, the lack of NPCs (at the time), and the lack of slow motion VATS. I don’t single those out as objectively bad, just that they were things that I personally don’t care for. I’m glad they’ve done some cool stuff with it since, I just wish they’d been that brave in Fallout 3!
In closing I’m going to throw out the one thing that I hate that Bethesda got rid of and provided nothing to replace:
The text description box.
When I was playing Fallout 1 and 2 I looked at the world as more of an abstraction. Faces weren’t discernible (talking heads aside) so I would just see a raider, a farmer, etc… Locations could reuse assets. I’d then read the text box in the bottom corner to get my character’s interpretation of the scene. That stuff brought the world to life in a way that simple 3D graphics haven’t managed for me. I really have a soft spot for isometric/similar projections with pre-rendered graphics…

















The amount of advertising being poured into the most naff uses for “AI” suggests to me that none of the big boys have much of an idea as to what people might want to do with their water-chugging remix machines.