Seems like a goldmine of content for them to work on for the next decade+. Plenty of people will never experience these worlds or stories due to the turn-based combat, so giving them the Remake treatment could be the only way an audience ever finds them.
I would like to see FF8 remade next. It’s the next logical choice becauase 8 comes after 7 and it’s a solid world to leave the FF7 rut for.
The rest could be good, too, but FF8 would probably be the easiest to pull off successfully.
I don’t know how it has become so fucking easy for large corporate content creators to push the narrative that coming up with ideas for new stories or new games is actually difficult.
There are so many games that have yet to even be thought of.
There are so many storylines that have never touched pen to paper that we could experience, And I know that it is a little risky to offer something to people that they have not personally experienced before, but holy shit, why do we have to remake everything 650,000 fucking times?
I don’t think anyone’s claiming it’s difficult, it’s just more of a risk. If you’re the investor calling the shots with your big bag of money do you choose a new idea which might be great but people might not like, or to rehash an existing idea that already has fans who will buy more of the same? The decision is entirely financial.
I largely agree with you, but I think Final Fantasy is an exception.
I’m more interested in what they could do with the old worlds than anything they’ve released since 13.
Oh yeah? Name one.
Okay, how about a game where you are a voodoo priest, and you move a doll through a board full of traps and whatnot, and then the person who you have possessed with your voodoo doll then follows the path that you navigated with the voodoo doll.
Spice it up by having extra events happen while the person is moving through the real life version of the board that you then have to use your voodoo powers to compensate for while you now no longer have any more control over the person who you’ve taken over.
I guess that’s more of like a puzzle thing, so sure, for an RPG, How about an Isekai game where you plop down into a magical world and you’ve got all the pop-up screens and everything like you would see an anime and manga, but there is no Demon King, there is no great evil to defeat. It’s just you exploring the world and having fun with your kind of cheat OP powers while meeting people and learning about the history of this world you’ve been plopped into.
You can have actual events happen by like being involved in small-scale battles between kingdoms and uncovering lost relics and dungeons that have never been explored even by the locals and building a party of people to establish your own kingdom in a neglected land.
The latter would give you an opportunity to go like City Builder Sim-style for a bit of the game.
Or if you think that’s stupid, How about a role-playing game where you and a bunch of your other magician, wizard, witch, whatever friends, have built the first fantasy spaceship, and now you’re flying through the celestial realms, visiting all of the other planets in the solar system, and encountering new people, and helping them to solve their problems that have nothing to do with your planet but rather with the goal of establishing diplomatic relationships with other nearby planets.
This shit is easy. Coming up with an idea for a game, a new one that sounds fun and interesting to play that covers a different storyline and gives opportunities for dozens of different authors and creators to put a piece of themselves into it and come up with interesting fun things to do, that shit is fucking easy, and I don’t know why they’re not fucking doing it.
Like you said yourself, it’s risky.
That said, I think SQEX is one of the better large publishers out there about giving ideas some leeway. Hell, they let Yoko Taro make really fucking weird shit for far longer than was reasonable until it finally paid off with NieR: Automata.