I went through the Denfami interview, it’s excellent. (Their long-form interviews always are.)

  • Tamlyn@lemmy.zipM
    link
    fedilink
    English
    arrow-up
    21
    ·
    1 month ago

    Interresting, i would even say it’s not that important, at that time, to run a game on 60fps that is turn based to tactical games. But i always like if a director of a game is able to create exactly that game he wants. And it turned out good.

  • otp@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    8
    ·
    1 month ago

    I had people in another post telling me that 60fps didn’t exist until the PS2 (3?) or something, lol

    • Default Username@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      7
      ·
      edit-2
      1 month ago

      Lol. Before 3D consoles, if a game ran less than 60 FPS (or 50 in Europe), it would literally run slower because the game logic was tied to the framerate and consoles didn’t have a framebuffer.

    • Alexstarfire@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      ·
      1 month ago

      Did they never play old games that played as fast as the CPU would go? Forget 60, you could get into the hundreds going from 1Mhz to 8Mhz.