I went through the Denfami interview, it’s excellent. (Their long-form interviews always are.)
Interresting, i would even say it’s not that important, at that time, to run a game on 60fps that is turn based to tactical games. But i always like if a director of a game is able to create exactly that game he wants. And it turned out good.
I had people in another post telling me that 60fps didn’t exist until the PS2 (3?) or something, lol
Lol. Before 3D consoles, if a game ran less than 60 FPS (or 50 in Europe), it would literally run slower because the game logic was tied to the framerate and consoles didn’t have a framebuffer.
Did they never play old games that played as fast as the CPU would go? Forget 60, you could get into the hundreds going from 1Mhz to 8Mhz.