• jordanlund@lemmy.world
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    7 days ago

    Had the opposite in Fable 2. Coming up to the final boss I had burned through all my healing items, all I had was food and drink. So I ate and drank it all.

    Go into the final room, in engine cut scene starts, the final boss starts his evil speech…

    And my character proceeds to puke all over him.

    • GraniteM@lemmy.world
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      5 days ago

      I made the “mistake” of heavily investing in real estate in Fable 3, so when the time came to choose between “Fund the army to defend against the dark lord” or “Bankrupt the orphanage” I just paid for the whole thing out of pocket and broke the moral dilemma. Oops, I guess?

      • DragonTypeWyvern@midwest.social
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        5 days ago

        That’s what you’re supposed to do though? Fable 3 is about becoming an oligarch and charging rentpigs every dime they have for basic necessities.

    • LucidNightmare@lemm.ee
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      6 days ago

      Are you excited for the new Fable reboot? I’m wary of how companies are now, and the fact that Playground games is making it (they’ve only made extremely good racing games) so there is some hope!

      • jordanlund@lemmy.world
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        6 days ago

        I’m cautiously optimistic. Fable 3 stunk up the joint, but I will look at the new Fable when it comes out.

        • LucidNightmare@lemm.ee
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          6 days ago

          Yeah, I still enjoyed Fable 3 for what it was, but they definitely dropped the ball on so so many things that made me love Fable 2 the most out of the franchise.

          That hand holding crap was a semi neat idea, but they overused it for quite a lot of things that didn’t necessitate that mechanic. Helping the little girl out of the cave was a good use for it, and leading your love interest in the beginning, and then helping your right hand man (I forget his name at the moment) when he was blind. Other than that, why? :P

  • Soapbox@lemmy.zip
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    7 days ago

    For me the scrolls pile up because I forget about them, on top of the worry I need to save them.

  • jballs@sh.itjust.works
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    7 days ago

    I really like this about Expedition 33. It replenishes all your items whenever you rest and even has loading screen hints to tell you to use you them.

    • Owl@mander.xyz
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      7 days ago

      Since the 2.0 update cyberpunk 2077 does this too and it’s great

  • Demdaru@lemmy.world
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    5 days ago

    Arx Fatalis.

    Saved every potion I could for the whole game. Then, when I was going for the boss, I’ve taken them with me. I was playing a mage…and I cheesed it by constantly casting non-magic area.

    I had almost unlimited potions. And boss was relatively weak without magic. I was playing a mage, but had some skills in criticals… it was fun xD Basically two wimpy morons in a slugfest, but I had a whole warehouse of potions on me xD

    • JackbyDev@programming.dev
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      6 days ago

      Not necessarily. Could just be bad game design. Maybe they’re not communicating well that the items are plentiful or what encounters are important enough to use them. I think the Elden Souls Bourne like of games’ Estus Flask is a pretty good example of how to do healing potions right. You have a very good idea of when they’ll be refilled (unless you’re looking for new checkpoints). You can’t stock pile them and get them back easily. Very nice.

      • twice_hatch@midwest.social
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        5 days ago

        I wish games would just put items on a timer somehow.

        Like say it’s an RPG, and there’s no timer in the overworld. When you go to enter a boss arena it says “When you enter, items A, B, and C will start turning bad and you’ll have 5 minutes to use or lose them”

        Then you can balance the game easier knowing that they’re short of items after every boss fight, and the player gets a fair warning at every point

        • JackbyDev@programming.dev
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          5 days ago

          Oh, idk. Maybe. Maybe if the whole game was designed around being quick and reckless something like that could work well. A Metal Gear Rising type of game doing that might be dope.

    • 8263ksbr@lemmy.ml
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      7 days ago

      I second this. In fallout was this one ridiculous difficult monster to kill. And I had to bombard it with literally everything I had - nukes, grenades, mines. Everything I had stored for a place i shouldn’t have gone to in the first place:D

  • RoyaltyInTraining@lemmy.world
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    6 days ago

    Every game should have a secret mega-boss that either takes a fuckton of items or an ungodly amount of skill to defeat

    • Sunschein@lemmy.world
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      5 days ago

      Now I’m imagining a Skyrim boss that’s resistant to most of your attacks, but takes a chunk of damage every time you eat a wheel of cheese.

      • Atropos@lemmy.world
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        5 days ago

        Ah yes, the daedric prince of hoarding. Only by not hoarding can he be beaten.

        Hmm, mechanics like Gerringothe Thorm from BG3? (Attacks that deal extra damage based on the gold you carry)

  • Stalinwolf@lemmy.ca
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    5 days ago

    Consumables in games are usually shit. Witcher 1 is one of the only games that I truly put them to good use.

      • EmpathicVagrant@lemmy.world
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        7 days ago

        My 783 potions, 30 scrolls, 19 armor sets, sellable treasures, and miscellaneous items in oblivion are none of your- no, WAIT don’t look in the alchemy cabinet!

        • pinball_wizard@lemmy.zip
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          5 days ago

          So true. In Final Fantasy 8, the amount of Cura my mage had pulled out of the world was probably enough to power an entire hospital for a year.

          I felt a bit weird about that. Seemed like there should be a Cura donation truck or something.

  • Zwrt@lemmy.sdf.org
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    6 days ago

    Add it to your archievements and brag to your friends about not needing those cheezy aid items.