• index@sh.itjust.works
    link
    fedilink
    arrow-up
    0
    ·
    1 month ago

    Sounds like videogames sales are made to make money and the original price has not much to do with cover costs bur rather making as much profits as people are willing to pay

    • sudneo@lemm.ee
      link
      fedilink
      arrow-up
      1
      ·
      1 month ago

      That’s how sales of anything works. Everything is sold at the highest possible price that people are willing to pay.

        • sudneo@lemm.ee
          link
          fedilink
          arrow-up
          1
          ·
          1 month ago

          Basically nothing is sold to cover the cost. That’s the basic of how making a profit works. So let’s start from there. Second, when you make a digital product, you invest X and you have no idea how many copies you will sell. It’s much harder to compute the marginal cost compared to a physical item. Videogames are a luxury item, they are by no means necessary. So there is no harm in letting demand and offer regulate the price. If you feel that paying a certain amount is not worth for a game, you don’t pay it, or you wait until the price drops.

    • Kacarott@aussie.zone
      link
      fedilink
      arrow-up
      1
      ·
      1 month ago

      Of course they are made to cover costs and make money, but you can cover more costs for future games or ongoing development the game if more people are buying the game, even if it isn’t at full price