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Cake day: 2024年8月11日

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  • Yes, but we’re talking about 2 different moments. 3D software was in it’s infancy in the 90’s. Things were evolving rapidly, and you’re paying a premium for basically developing prototypes. Every innovation, additional competitor, or even merger will likely bring prices down.

    More comparable to today’s desktop/software market, is after autodesk gobbled up the market in the 2000’s. They might offer discounts on bundles after acquiring a new software, but then they’d often stagnate or abandon development shortly thereafter and they gradually made moves to spend very little on dev while continuing to charge customers. So autodesk’s actions were hardly a consumer (prosumer?) victory. I’m simply saying they were increasingly hostile to their customers until blender became competitive.




  • May be similar to the 3d software world where autodesk created a monopoly and could charge around 5k USD for something like Maya, and then go the adobe route and only rent once innovation dies off. Only when Blender started getting more hype and attention did autodesk start offering cheaper indie versions and licenses.