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Cake day: July 1st, 2023

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  • I really liked the last Soulslike I played, Wuchang: Fallen Feathers, because it improves precisely on many of these issues.

    A bit like Elden Ring, it offers many ways to “solve” bosses, so if you’re not mechanically perfect you can try in another way (there are many, many viable builds, not all requiring perfect reflexes). For huge bosses, the camera zooms in and out almost seamlessly according to size and distance. You can save anywhere.

    I also hate features that punish you for fighting and dying (beyond losing souls/echoes/whatever), like losing max hp in Dark Souls 2 or dragonrot in Sekiro. Trying many times is the only way to learn boss patterns, and punishing the player for doing exactly what the game requires is awful. Wuchang handles that in a very graceful way, as dying raises Madness, which in turn raises damage done both by you and by enemies, which makes it more of a risk calculation than a disadvantage. There are even builds based around skills which activate once you reach 50 or 90% of Madness. Also, you can clear it easily if needed.

    Sadly, the last controversy (political/historical self-censorship) in patch 1.5 of the game makes it harder to recommend, though for me it was a 8/10, maybe even a 9, before this patch.





  • I was born in the same year, 1976, and I really don’t feel the same way. Pretty much every era has bangers and also really bad games.

    I have really good memories from the '80s (games like Pitfall II or the MSX Konami games), the '90s (playing MUDs with my college pals, the classic SNES JRPGs like Chrono Trigger or the classic PC CRPGs like Baldur’s Gate and its ilk), the '00s (games like Silent Hill 2, Morrowind or GTA: San Andreas), the '10s (pretty much every FromSoft game from that decade, NieR:Automata or the Rocksteady Batman games) and the '20s (games like Elden Ring, Hades, etc.). And many more games I didn’t mention.

    Some decades have been better than others, but there are incredible games in all of them.