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Joined 5 months ago
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Cake day: June 23rd, 2025

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  • The RNG beat me up too. I will say that there’s a handful of permanent upgrades that either allow you to mitigate some RNG or give you buffs so you’re not as reliant on it.

    I think their goal was to make it so you’re not hardlocked on a single puzzle so that you kind of wander into the manor without a specific puzzle to solve and see what you can solve/find as your tools for that run expand.

    This kind of makes hours 0-10 kind of miserable because you don’t know what puzzles there are and you don’t have much you can do to avoid RNG so you’re just wandering and hoping for the best, but it does get better after that point.





  • I think its (usually) a bad idea in that its very hard to outdo the original. Often times games don’t quite nail what makes the original work and changes to the formula usually aren’t consequential enough to matter. Sometimes its great for a stagnant or platform locked genre though.

    I consider a game a ‘rip-off’ if it blindly follows mechanics or the art style in an attempt to get the player to buy in thinking its whatever game its trying to copy. That is you’re not trying to sell it based on what it does differently or the game itself, but merely piggybacking another game’s design and marketing.

    Games that are inspired by other games, even if they are pretty similar, are totally OK. (Stardew Valley or Lords of the Fallen for example)