I think Isaac is a great game but it’s also right around the time when one of my greatest gaming pet peeves began - merging the concept of a roguelite and a roguelike to call them all the latter.
Roguelite was such a linguistic stroke of genius as it both differentiated them from the classic genre - turnbased top-down movement, no-knowledge procedural levels, permadeath, craft fight plunder core loop - while still being self-describing as something which keeps some of those elements though being more light to digest.
…and then we just discarded the term and chose to call them all roguelike with, for me, no discernible advantage.














It might get a little simpler to host and busier to play again in the not too distant future if the announced free fanmade re-release works out!