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Cake day: October 25th, 2023

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  • I do not like the UID system either, I’d rather fix broken refs myself, than take this mess of a system that pollutes git history.

    There is a open proposal to disable the system alltogether, with a fair number of likes, but it seems that the team is not currently convinced to support disabling UIDs in the engine. There is a open PR implementing it, but it is old and I’m not sure if that approach would still work if rebased to current master.

    There is also another PR for only disabling generation of separate UID files, but again, no support from the godot team.

    If there is no other solution, it might be necessary to maintain a patch which would allow to build godot without UID support, but it would take effort.