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Joined 3 years ago
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Cake day: June 22nd, 2023

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  • One one hand, yes it’s hard. But also, some progression is permanent, and it is possible to build momentum over the course of a single run and over all you runs in a way that can snowball. The first biome and boss is probably the hardest, because you as a player are at your least skilled and the caps on your maximum power are still quite low as well. If you can push past the first biome and boss, you can beat the game because your power cap grows faster than the difficulty does.






  • Dark Souls 2. The level design felt so much worse than DS1 and every area felt like a joyless slog. I have no desire to return.

    Elden Ring. Open worlds make me tired, because I try to explore every nook and cranny. I have returned to this one, dealing with the open world as just a place between major points of interest. I only explore if I see something interesting. I’ve made it further than I had before and still want to keep going.

    Nioh 2. Nothing bad to say, just put in 60 hours and still wasn’t done so I went to play something else for a change of pace. I will definitely be back at some point. It’s a lot of fun. “Too much content”, as if that’s a bad thing. I hear higher difficulty levels are new experiences with new gear and enemy types and placements, too.