This Tuesday, we’re bringing you a special episode of State of Play running for more than 40 minutes, focusing on games created in Japan and across Asia, alongside a few other exciting updates.

  • ampersandrew@lemmy.world
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    22 hours ago

    No one wants to scope their games back down either, especially when they’re met with complaints like The Outer Worlds.

    • ms.lane@lemmy.world
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      5 hours ago

      I think there’s room for scoping down without going that far.

      Skyrim was still by a team of ~300 people. There is no reason we can’t still just do that.

      • ampersandrew@lemmy.world
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        33 minutes ago

        There is, because we expect more fidelity now than we did in 2011, and Skyrim was built on some existing bones. When you’re trying to make a game like that in Unreal that you haven’t done in that engine before, it’s going to be smaller (if you’re smart). Baldur’s Gate 3 didn’t get to be that big without building on Original Sin 2, and the same can be said for Elden Ring; perhaps without a pandemic in the middle, those games might have even been made in more reasonable time frames than 5 or 6 years.