The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 24 days agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square541linkfedilinkarrow-up1935arrow-down116
arrow-up1919arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 24 days agomessage-square541linkfedilink
minus-squareprole@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up1·edit-223 days agoThis just is not true for souls like games. The difficulty is a core part of the experience, and lowering it would literally compromise the artistic vision
This just is not true for souls like games. The difficulty is a core part of the experience, and lowering it would literally compromise the artistic vision