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BountifulEggnog [she/her]@hexbear.net to games@hexbear.netEnglish · 20 days ago

Gearbox CEO Randy Pitchford tells Borderlands 4 critics to "code your own engine," calls it a game for "premium gamers"

www.techspot.com

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Gearbox CEO Randy Pitchford tells Borderlands 4 critics to "code your own engine," calls it a game for "premium gamers"

www.techspot.com

BountifulEggnog [she/her]@hexbear.net to games@hexbear.netEnglish · 20 days ago
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  • Meltyheartlove [love/loves, comrade/them]@hexbear.net
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    20 days ago

    I gave up after few weeks with opengl and a day with vulkan doggirl-cry

    • Evilphd666 [he/him, comrade/them]@hexbear.net
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      20 days ago

      UE5 is even bad with Vulkan…gg EPIC.

      no-no-no-wait-wait-wait FF7 Part 3 is most likely going to be made with UE5

    • pinguinu [any]@lemmygrad.ml
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      19 days ago

      Try WebGPU and give up in 5 days

      • Meltyheartlove [love/loves, comrade/them]@hexbear.net
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        19 days ago

        I did think about wgpu and I am somewhat more comfortable with rust than modern cpp but I was worn out.

        • pinguinu [any]@lemmygrad.ml
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          18 days ago

          Yeah I can imagine. You need to get a picture of what you need the software to do before you code, which in graphics is difficult to say the least.

          Honestly WebGPU is most comfortable in JS if you wanna target web. I like to talk shit about JS but I can code some nasty stuff with it, I can’t resist the temptation. WebGPU is a good half-point between OpenGL and Vulkan since there is no manual synchronisation and memory management, and less stuff to worry about in the pipeline, so it’s a good stepping stone if you wanna learn Vulkan later, at least it helped me.

          • Meltyheartlove [love/loves, comrade/them]@hexbear.net
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            18 days ago

            Yeah I think it more sense for me to do that route and see where it takes me so I will probably give it another try.

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