Seems like a goldmine of content for them to work on for the next decade+. Plenty of people will never experience these worlds or stories due to the turn-based combat, so giving them the Remake treatment could be the only way an audience ever finds them.

I would like to see FF8 remade next. It’s the next logical choice becauase 8 comes after 7 and it’s a solid world to leave the FF7 rut for.

The rest could be good, too, but FF8 would probably be the easiest to pull off successfully.

  • missingno@fedia.io
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    13 hours ago

    Only if they DON’T drop the classic turn-based combat. I actually hate the idea of a ‘remake’ that changes genre entirely.

    1-6 recently got the Pixel Remasters, and before that 3 and 4 had the DS remakes. I’d like to see proper remakes of 5 and 6 myself, but that’s unlikely to happen since the Pixel Remasters exist.

    7, personally I’d play a faithful remake, but it’d be silly to make one since they already have the non-faithful ‘remake’.

    8 is the one game that could benefit the most from a non-faithful remake. It’s a game that’s worth remaking because the original was such a mess. But I feel like a bit of a hypocrite for saying that right after complaining about FF7. What I’d do is still keep it turn-based, but completely overhaul Draw and level scaling.

    9 would be the most likely candidate as a fan-favorite that could be kept faithful and still hold up well. And rumors have been swirling around for a while that one may be coming.

    10 and 12 already have the HD Remasters, and those are excellent. So no need.

    11 is the most in need of some way to preserve it for future generations, but I don’t know how that would even work. Could it perhaps be adapted in some way like they did with Dragon Quest 10 Offline?

    13 onward, too new to need remakes. (And also I have no interest in the direction the series has gone since then anyway)

    • Soggy@lemmy.world
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      2 hours ago

      You leave 8 alone! It’s not turn based (in a strict sense) and Draw/Junction is the foundation of the entire game, mechanical and narrative. The scaling is a little weird because there’s two main experience bars and only one of them makes enemies tougher and it’s not explained, but so be it. All I want is the Japan exclusive Chocobo World and updated graphics without changing the visual style and maybe a soundtrack that doesn’t sound so MIDI.