It’s not gamification that’s the issue. That aspect really held my attention and gave me consistency.
It’s the push to a pay-to-win model that made me quit. They made the challenges harder and harder to complete without using boosts, and to use the boosts you had to use gems. And gems were really hard to get unless you bought them with real money. It doesn’t matter if you have a super subscription (or whatever it’s called), you still had to pay to get the gems.
And the prices for the gems were just as predatory and the disgusting mobile gaming industry. Never should there be an option to spend over $20 for in-game consumables, nevermind over $100. It’s sick.
It’s not gamification that’s the issue. That aspect really held my attention and gave me consistency.
It’s the push to a pay-to-win model that made me quit. They made the challenges harder and harder to complete without using boosts, and to use the boosts you had to use gems. And gems were really hard to get unless you bought them with real money. It doesn’t matter if you have a super subscription (or whatever it’s called), you still had to pay to get the gems.
And the prices for the gems were just as predatory and the disgusting mobile gaming industry. Never should there be an option to spend over $20 for in-game consumables, nevermind over $100. It’s sick.