Something related to gameplay, lore, story - whatever.
I dislike the huge onus that new soulslikes put on difficulty. Dark Souls was notoriously difficult for people new to the genre, and it definitely is punishing and difficult, but not to such an extent as players and media make it out to be. It’s a pity that difficulty is what most contemporary soulslikes focus on, disregarding storytelling and level design instead. I enjoy the challenge for sure, but at some point, it just gets tedious to be stuck on a boss for multiple days. You’re just glad it’s over when it is.
What about you?
Dude, I agree with all of these.
I also hate bosses that are too big. The fight against a certain dragon enemy in The First Berserker Khazan was horrible. I felt like it was made a little better than the average fight against a dragon or a very big boss, but it was still not nearly as fun as your average Khazan boss.