I’ve been working on a small platformer game that squarely revolves around Demoman’s mobility mechanics from TF2 (think Sticky Jumper, stickyjumping, trimping, etc…) but in 2D. I’m thinking that there could be potential for something funny and wacky from coalescing some ideas from an FPS game and 2D platformers like VVVVVV, Rayman Origins/Legends and some Flash games from way back then…

So far I only have the movement and projectile physics down… my artistic abilities leave… a lot to be desired. I haven’t decided on the game’s core mechanics just yet either, but now I turn to you to gather some inspiration :).

EDIT: attached some gameplay footage

  • Quatlicopatlix@feddit.org
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    2 days ago

    Im not a gamedev but a electrical engineering student and i am currently in my one semester project phase in a company where i am programming a 3d visualization for welding robots. First time working with imgui and opengl and the feeling when you wrote your first shader and a 3d model is rendered to the screen is priceless.