• MudMan@fedia.io
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    9 days ago

    I don’t get ballooning mod teams. I mean, at that point why not ship a standalone game? Last time this happened it was called The Witcher and I hear that did alright.

    • Destide@feddit.uk
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      9 days ago

      They do eventually that’s how we got most of our legendary studios and genres, but modding is low risk and cuts a lot faff. It also gives you a massive boost in publicity without spending on marketing.

      • MudMan@fedia.io
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        9 days ago

        Sure.

        Again, people seem to be reading this as saying “don’t mod, develop full games”. Not what it says. I’m saying “if your mod is bloating so much you have a full team of developers working at speed it may be worth considering making a standalone game instead”.

        In some cases you only get there a long while into working on a mod and it’s worth releasing that, getting some visibility and then moving on to standalone stuff instead, but mods that could have been a full-on release are relatively frequent, and I don’t like it when artists get paid in exposure by speculatively making games for someone else.

    • Coelacanth@feddit.nu
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      9 days ago

      Last time a ballooning mod team released a mod was Fallout: London and that also did alright…