I liked the visuals of Demon’s Souls a lot and appreciate the level designs, but even though I managed to finish the game, I found the levels themselves a little too hard sometimes - especially the poison swamp levels. A little too much going on for how little is available to you, I feel like.
How about you?
I originally hated Elden Ring because of how they made the boss fights. Delayed attacks, way too many successive attacks, etc.
I completely dropped it for over a year after getting it. But then I tried it again and now it’s my favorite.
Still hate their design choices, but it’s nothing cheesing/overpowering the boss can’t fix, lol.
Genuinely what’s with the hatred for delayed attacks? I see tons of people complaining about them but have never understood why. All the “delayed” attacks have consistent timings and pretty obvious tells, and many give you an opportunity to get some damage in before you dodge if you’re fast enough at reading them.
I can’t agree with that. Some delayed attacks in the middle of the combos throw you off completely, has no indication that “on their 3rd attack will be delayed”.
After fighting the boss once or twice you learn: with that posture they will use the 5 hit multi attack and the 3rd one is delayed. But the first time is annoying.
Yeah, that makes sense to me. I suppose I was imprecise in my original comment: the tells are obvious, but you do have to see them a couple times to learn what they are.
Personally I enjoy these process of learning the boss and figuring out its tricks, so the feints and timing mix-ups make the fight more enjoyable to beat because it adds depth and challenge to that process. I feel more like I’m fighting a smart opponent who will try to deceive me, and so eventually seeing through their tricks is a lot of fun.
It’s just annoying in a rhythm game imo.
Elden Ring isn’t a rhythm game though, it’s an RPG where you play however you want. Sekiro you could certainly say has rhythm elements to its combat.
It’s more of the combination of changes rather than the individual ones. They’re just a bunch of small annoyances that combine into an experience that I didn’t find enjoyable initially.
Yeah my problem with ER bosses is not the delayed attacks, it’s the many-hit strings that can last several seconds and hit a significant percentage of the arena. There are some absolutely absurd boss attacks, especially in the DLC, that I just refuse to believe were ever playtested by traditional no-shield strength builds. The charge attack from the boar guy is a great isolated example.