Haven’t watched anything on how good the game is but it seems to review fine so far? Any of you tried it yet? With randoms or friends?

  • Lycist@lemmy.world
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    10 days ago

    Nope, the second I learned they decided to go with loadouts instead of letting me fully customize a build I lost interest.

    • latenightnoir@lemmy.blahaj.zone
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      10 days ago

      I had the exact same thought process. Part of the “you only get hit if you make a mistake” ethos of all FromSoft games, in my opinion, is giving the player full control over their character, from stats to gear, to aesthetics even - I thoroughly believe (although purely anecdotally) that allowing me to define my character is a massive part of immersion and even performance (I care more about the stuff I make than the stuff other people made in a ludic context).

      I feel that this shift toward a purely multiplayer experience with rigidly defined play options lacks every reason why I’ve played and enjoyed playing FromSoft games so far.

      Even Armored Core VI, with its mission-based gameplay and lack of an overworld, feels like it lands closer to Elden Ring/Dark Souls/Bloodborne in terms of player trajectory and freedom than it does to Nightreign.

      Edit: as a concrete example, my nonsensical Elden Ring build. I have a lot of Dex, not enough Vig nor End, and dumped way too many points into magic stats, and I barely ever use magic. But I’m well on my way to finishing my first NG+ and have pretty much soloed the entire game with my busted build (no player summons, did use Ashes in some very annoying contexts). I love my master of nonsense character, I’ve significantly overleveled my nonsense character because I enjoy the extra challenge my stupid build imposes on me. And, yes, it makes just as little sense at level 285 as it did when it was but a twinkle in my eye.

      • Druid@lemmy.zipOPM
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        10 days ago

        That’s a very fair stance. You’re more personally connected to the gameplay if you’ve been involved in the creation of your character. I guess it makes sense that a more curated, online experience only provides prebuilt characters since you need to be able to rely on your teammates and don’t run the risk of them failing simply because they chose a suboptimal loadout or don’t know how to make a good character overall but an option of a full-customisation queue would be cool. Those who’d want that could play like that, those that don’t just don’t

        • latenightnoir@lemmy.blahaj.zone
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          10 days ago

          Yup! Have nothing against Nightrein, maybe (hopefully) it’ll serve as a sounding board for new ideas, which will then be introduced in Elden Ring 2, or something, like DS2. I’m not opposed to multiplayer in general, either, but I’m also hyperindependent by nature and kinda’ hate knowing others depend on me, because I know I technically suck at playing games - I like to let my intuition take over when building characters or playing the game, which seldom seems to resonate with other players.

          Edit: well, nothing against it as long as they don’t fully lean into the multiplayer/games as service shtick trend and focus exclusively on that from now on…