• Weapon buffs, enemy nerfs
  • More bug fixes
  • New optional input binding (keyboard only?) for firing mode swap

Also:

Super Earth has detected strange signals from previously unmonitored worlds on the Galactic map. The Ministry of Intelligence is investigating the source of the signals. Helldivers, be vigilant and hold the high ground.

  • Jack@slrpnk.net
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    6 天前

    Just played a game, performance is still not great… But is playable.

    • sp6@lemmy.world
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      9 天前

      It’s not just for SSD users, it’s for everyone:

      Our testing shows that for the small percentage of players still using mechanical hard disk drives, mission loading times have only increased by a few seconds in the worst cases.

      Only a few seconds difference?

      Further good news: the change in the file size will result in minimal changes to load times - seconds at most. “Wait a minute,” I hear you ask - “didn’t you just tell us all that you duplicate data because the loading times on HDDs could be 10 times worse?”. I am pleased to say that our worst case projections did not come to pass. These loading time projections were based on industry data - comparing the loading times between SSD and HDD users where data duplication was and was not used. In the worst cases, a 5x difference was reported between instances that used duplication and those that did not. We were being very conservative and doubled that projection again to account for unknown unknowns.

      Now things are different. We have real measurements specific to our game instead of industry data. We now know that the true number of players actively playing HD2 on a mechanical HDD was around 11% during the last week (seems our estimates were not so bad after all). We now know that, contrary to most games, the majority of the loading time in HELLDIVERS 2 is due to level-generation rather than asset loading. This level generation happens in parallel with loading assets from the disk and so is the main determining factor of the loading time. We now know that this is true even for users with mechanical HDDs.

  • tiberius@lemmy.caM
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    8 天前

    Glad they fixed terrain deformation on PS5. It was annoying when digging up samples.

    Hopefully this new update/warbond goes smoothly and doesn’t introduce new bugs.

    EDIT: Glad to see you can still get stuck in the ground for various reasons. Good ol’ helldivers jank. Hope it never changes.

    • Benchamoneh@lemmy.dbzer0.com
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      7 天前

      I just went prone and could grab the samples without digging at all. Saved picking up the shovel. Hoping this method still works now

  • Jack@slrpnk.net
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    9 天前

    How is the performance? I stopped playing 2/3 month back due to poor performance.

    Also my friend turned traitors after one had to reinstall OS twice after crashes.

    • Rakqoi@piefed.blahaj.zone
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      9 天前

      I personally never had any crashing issues, but from my sample size of one mission so far, it’s running great. They fixed the stuttering when dropping into missions, and I had no performance issues. The patch notes lists a lot of crash fixes too

      • joelfromaus@aussie.zone
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        8 天前

        They fixed the stuttering when dropping into missions

        I’ve had a few little stutters but nothing compared to before. Which is great because I absolutely freaking love the hellpod drop sequence!

    • Big Ben@mstdn.social
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      9 天前

      @JustJack23 It’s remarkably better now. I had FPS drops into the 15-30 range on Oshaune along with audio cutting in and out at times at the beginning of the Into the Unjust update. Now everything runs so much smoother, without those massive drops and no more audio issues.

      • Jack@slrpnk.net
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        9 天前

        Same here, the gas strategem was a team killer for me because when dropped all frames dropped as well.