I’m not finding any information online other than that it’s difficult
I hope not. I hope it never does. Windows users are weird enough not giving a shit about installing rootkits on their computer. We don’t want this in Linux. What computer is worth compromising just for some game to determine whether or not you’re cheating at it?
I don’t want it to properly function, I want it to run in userspace.
https://areweanticheatyet.com/no-js
Proton anti-cheat works with punk buster and what ever garbage gta5 is using now.
IIRC Most major anti-cheat platforms not using kernel -level support linux these days. The SteamDeck forced their hand.
The problem is the developers. They have the ability to specifically block Linux and that’s only going to change once enough people use it. As for kernel level that’s an entirely different can of worms and I’m fine just not playing those games.
Yes, we are waiting for the CrowdStrike aha moment where the industry learns the hard way that anticheat with root privileges was a dangerous idea not worth the risks.
Anti cheat software tries to find cheats running on the computer, and in order to that, so called kernel-level anticheat hooks into NT (Windows kernel) internals, and runs at the highest possible privilege level. It has to do that so it can monitor everything going on in the system. If it didn’t do that, the cheat could just hide from the anticheat software by running with superior privileges.
Wine does not implement undocumented/internal parts of NT, and neither does it run at an elevated privilege level. It also cannot realistically implement any and all possible NT kernel internals, and it cannot possibly hide the fact that it’s actually wine, and not real Windows, from any program that really wants to figure this out.
If wine tried to implement a specific workaround for a specific anti-cheat software/version, in order to it trick into thinking it’s running on a real Windows system with elevated privileges, the anti-cheat vendor would likely interpret this as a kind of deception, and they could easily update their software to detect this situation.
Theoretically, anti-cheat vendors could do kernel-level anticheat for the Linux kernel specifically if the game runs on Linux, but this has problems: First of all a general backlash and complete lack of cooperation from the Linux community (btw, Microsoft isn’t too happy about them doing this on Windows either, and they might at some point do something about this, since it’s bad for security and stability). Also, Linux kernel internals aren’t at all stable, and so just practically you cannot hook into the Linux kernel nearly as easily as you can into NT.
Some anti-cheat vendors do support Linux though, but only optionally if the game dev allows that. In practice, this just means many checks will just be disabled on Linux, which is presumably why many games do not enable the Linux support.
tl;dr: No. Only the anti-cheat vendor / game dev can realistically fix the situation, and they may not want to because it’ll be worse at actually detecting cheats on Linux in practice.
Unlikely; ultimately wine can run userspace anti-cheat but not kernel level anti-cheat, not by itself, is this were to happen it would take a few changes on how we do things
Yeah kernel level with hacks is what I’m interested in, couldn’t the wine client give fake kernel level control to them that’s actually in userspace?
Sounds like a terrible idea; this would only further deteriorate the trust some companies have in Linux with anti-cheat, that would be terrible for the adoption
User space level anticheat yes,kernel anticheat no and I actually happy about ,kernel level anticheat behaving literally like malware/rootkit
Kernel level anticheat that thinks it’s kernel level and runs in userspace is the best of both worlds though, is it not?
No, because then you can just run software cheats at kernel level which would be completely undetectable to userspace anti cheat
So? I just want the games to run, I don’t care about that side of it at all, that side of it is essentially pointless to me. There were always workarounds anyway, what does it matter?
At that point you might as well not have a kernel level anti cheat and companies who insist on kernel level anti cheat will block wine. The only solutions I see are
- Developers mainly use server side anti cheat
- They make native Linux games
- Distros provide a way to ensure a untainted (signed) kernel
That would ba a massive win in my book, kernel level anticheat is malware.
make it so that they can’t block wine without blocking windows and kernel level anticheat is gone
You cannot realistically make it impossible to detect that you’re running on wine. Wine just implements the Windows ABIs. The actual code running is totally different. Even just reading any of the binary code of literally any function would reveal it’s different from the Windows code. How are you going to stop it from doing memory reads on stuff that it needs to be able to read? You can’t. You’d need a full hardware emulator for that.
Developers who use kernel anti-cheat don’t support Linux because userspace anti-cheat is largely pointless. It doesn’t matter if you personally don’t care, the companies that want anti-cheat do care.
The workaround for kernel anti-cheat requires hundreds of USD in hardware. The workaround for userspace anti-cheat is entirely software.
Because of this, you will have less cheaters if cheating has a $500 price tag. That’s why kernel anti-cheat is effective, there’s no way for that to be solved with a WINE patch.
I simply do not believe that it costs that much to cheat with kernel level anticheat.
kernel level anticheat is pointless malware in my book, let it burn
It requires either a Direct Memory Access card and supporting software or a video capture card and enough processing power to run fast image classification for AI aim bots.
Anything running directly on the PC can be detected by the kernel anti-cheat.
You can look online for the hardware and prices
What about a VM?