

Yup.
Hollow Knight basically got me into gaming. I struggled plenty and had to redo sections an unreasonable number of times.
Silksong is faithfully recreating that experience, but with even more stunning visuals (I absolutely have to replay on PC), immersive sound and engaging movement. I also started getting lost almost immediately and had to invest in that most OP of all charms.
For what it’s worth, it sounded like they’re excited to keep adding content and really had to force themselves to stop development just so we could get a release so I think odds are pretty good that we’ll get DLC again.
Aaaand they go longer have an obligation to backers to add hornet, so who knows how much they’ll be able to add, or what other games they decide to work on after.
The future’s looking bright.
semi-related rant
I know lots of folks have complained about regular enemies being too spongy, but I feel like I have the opposite complaint for bosses, at least with the few I’ve encountered so far: they have so little health that I will die a lot through numerous attempts, but then as I start figuring out their patterns a bit, I end up defeating them without actually having gotten good at the fight. The victory feels more like an accident than the expected outcome.
That is to say, I didn’t so much defeat this boss and rather stumbled my way clumsily through, so take my advice with a grain of sand.
A general strategy that I used in HK and have repeated with SilkSong when I couldn’t defeat an enemy is first going into the fight with the only goal being survival. Learn their patterns, figure out how to dodge and avoid their attacks and don’t yet attempt to deal damage yourself. That way you’ll get a feel for their telegraphs and their reach, and you’ll build up some muscle memory for evading.
This boss specifically is a lot easier when you have the dash (sprint).
The main problem IMO is when it corners you. Depending on its attack you can either try to run through underneath it, or do a quick pogo+dash over its head.
If cornered on the left side (where there’s less vertical space) I have had some success with simply edging ever closer to the exit - the boss usually does the digging teleport at some point, allowing you to escape.