The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 23 days agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square541linkfedilinkarrow-up1935arrow-down116
arrow-up1919arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 23 days agomessage-square541linkfedilink
minus-squareGuitarfun@lemmy.worldlinkfedilinkEnglisharrow-up2·21 days agoOne of the big inspirations for Dark Souls was the manga Berserk. A man in an impossibly difficult position fighting against demi gods and the many monsters in that universe. You don’t see how a “normal” difficulty would destroy that vision?
minus-squareMrScottyTay@sh.itjust.workslinkfedilinkEnglisharrow-up1·21 days agoThe current difficulty of the game would be the “normal” ya dingus.
One of the big inspirations for Dark Souls was the manga Berserk. A man in an impossibly difficult position fighting against demi gods and the many monsters in that universe. You don’t see how a “normal” difficulty would destroy that vision?
The current difficulty of the game would be the “normal” ya dingus.
Sure…